Individual Entry
Land of Whimsy / news / Individual Entry
Friday, July 10, 2009
This is the way you'll play our game
3:15 PM / Games /
No Comments
Blizzard Entertainment recently confirmed that their two upcoming games, Starcraft II and Diablo III, will not support local area network (LAN) games. Instead, players who want to play the games' multiplayer mode will have to connect to the company's Battle.net online gaming service, even if the person they want to play against is sitting right next to them - at, say, a LAN party or university halls of residence.
The reason? Apparently, it's that old chestnut, piracy. Blizzard is concerned that, in the unmoderated realm of LAN play, it will be easy to crack the games and for multiple individuals to then play together using a single copy, resulting in sales suffering. Permit me an eye roll. Yes, piracy is an issue, but it always will be, and the ability to play via LAN has not prevented the original Starcraft (whose only form of copy protection was a simple 13-digit CD key) from selling over 11 million copies worldwide and still being in the US Top 20 charts eleven years after its release. I bet most publishers wish their sales "suffered" this much.
Alas, these days piracy seems to be the grand old catch-all excuse used by developers to explain any unpopular decisions they make. It provided EA with justification for an insidious form of DRM that limited the number of times a player could install their games (and was ultimately abandoned in the wake of a sustained backlash), and now it seems Blizzard is using it to justify the removal of an extremely popular mode of play.

Starcraft II
It's not ultimately the end of the world - Battle.net is a free service and one that has had a considerable amount of money sunk into it in order to improve the service and play experience. Furthermore, if I had to choose between being forced to connect to Battle.net in order to play multiplayer games and having to put up with EA-style DRM, I'd choose the former any day of the week. And - or so say Blizzard's PR people - the new Battle.net 2.0 will be, like, super-amazing (although they remain tight-lipped on just what the amazing new features will consist of). That's all well and good, but people like choice. And not everyone has an internet connection good enough to ensure lag-free play. You want everyone to play on Battle.net? Fine - do so by making it the greatest, most amazing online gaming service anyone has ever seen, not by forcing people to use it by removing other legitimate forms of multiplayer.
Don't get me wrong. I'll still be first in line to pick up my copies of Starcraft II and Diablo III the day they are released. However, I have fond memories of playing these games' predecessors via LAN (legitimate copies, I might add), and, with that mode removed, I can't help feeling that an essential part of their DNA has been lost.
No Comments
To combat spam, commenting is automatically disabled on entries older than 30 days.
Did a comment you tried to post accidentally get eaten by the spam filter? It happens from time to time. I get upwards of 200 spam comments every day and unfortunately don't have the time to weed through all of them in case something genuine ended up there by mistake. If one of your posts gets incorrectly flagged as spam, email me at whiggles[at]ntlworld[dot]com and I'll do my best to retrieve it.
Archives
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- News Archive Index
Categories
- Animation
- BD Impressions
- Blu-ray
- Books
- Cinema
- DVD
- Games
- General
- HD DVD
- Model Railways
- Music
- Podcast
- Reviews
- Technology
- Television
- Web
